Had the honour during my time at Rockstar Games TO and pleasure to have been part of Red Dead Redemption 2.
Main responsibility on the project was the modelling, texturing, PBR materials and Wrinkle maps creation on Dutch Van Der linde and Molly O'Shea.
Additional character work was done for other supporting story characters.
More screens from the Ps4 retail version here: https://lsimpson3d.blogspot.com/2019/03/red-dead-redemption-iips4xb1.html