Hi,
Video Games Character Artist -> Freelance/Contract (Remote).
Specializing in:
Low and High Polygon modelling.
LOD competency.
Character creation for (Real-Time).
Skin weighting.
UV layout.
Attention to saliency on Characters.
Physically Based Shader competency (PBS).
Morph Target/Blend-Shapes Creation.
Wrinkle Normal Map creation.
ZBrush.
3dsMax.
Maya.
Substance Painter
CS.
UE5.
Unity.
Marvelous Designer.
TopoGun.
Enthusiastic and driven for Video Game character creation, that works well as part of a team or in collaboration, or can work solely to deliver high quality, real-time game and animation ready assets.
LinkedIn: www.linkedin.com/in/leroy-simpson-75b9091
Thank You for reading.